prokopetz:
AAA RPGs: Story is incomprehensible because it’s a 100-hour game with maybe ten hours of actual content, so by the time you’ve ground your way to the next scrap of lore you’ve forgotten what the previous one said; true ending is locked behind $30 “season pass” DLC.
Indie RPGs: Story is incomprehensible because a large piece of the necessary context exists only in a forum thread from 2007; ends on a sequel-teasing cliffhanger which will never be resolved because the dev burned out and quit game development to become a lumberjack.